Dota 2 directx
I too thought DOTA seemed like the most repetetive, boring piece of crap ever to be created. Listen to them dopple-walk away from bad information as. They are a relatively new team, yet have won one of the most prestigious tournaments in the eSports calendar in style.
But then I realized there was so much stuff in the game in place of that stuff so it kept the balance in check. The latest update brings a few significant changes, namely: Sentry Wards now come in packs of 1 for 100 gold (instead of 2 for 200) Observer Wards now have a Fog of War simulator to show you the area the ward will reveal (taking into account trees and terrain height) Added more trees for TP cover around the dire towers The Dire ward spot to the left of the Ancients no longer gives vision over the rune area infront of Roshan First off, the Sentry Wards coming in packs of one is an excellent change. To do this, your team should go through three different paths or lanes and destroy the towers that block the way to the opposing base while you kill or get killed by enemy heroes.
Outworld Devourer goes on a bit of a damage diet. Supports tend to be strong early in the game, carries are often weak to begin with and level up to be incredibly powerful later on.
Mortred has a huge advantage by evasion and critical strike.
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In simple words, it demands minimal efforts while delivering high quality results.